Re: My Zelda style adventure engine (DEMO NOW AVAILABLE)
Posted: Thu Jan 07, 2010 7:58 pm
I just wanted to bump and mention that my project is still in the works, and that last night I was able to turn my crappy mediocre makeshift map editor into a full-featured map creation utility. It works amazingly and I love it. I'm very proud of what I did with it. It will make map creation for my game a breeze. Not completely done yet but it is really nice. Saving and loading of maps. Plus I fixed that bug I mentioned in my last post.
It's all point and click. You can use the keyboard if you want, but the entire thing can be controlled with just your mouse so you don't even need the keyboard to create a map. So that's nice.
All it needs is a catchy name. Something that conjures up thoughts of large land masses.. or something. All good engines need a name.
The toolbox can be moved too. You can drag it around. Layers can be switched to or hidden with a click. Scrolling can be done with the right mouse button. (I might add scroll bars at some point.)
It's all point and click. You can use the keyboard if you want, but the entire thing can be controlled with just your mouse so you don't even need the keyboard to create a map. So that's nice.
All it needs is a catchy name. Something that conjures up thoughts of large land masses.. or something. All good engines need a name.
The toolbox can be moved too. You can drag it around. Layers can be switched to or hidden with a click. Scrolling can be done with the right mouse button. (I might add scroll bars at some point.)