Re: Oysi's 3D Rendering & Physics Engine
Posted: Fri Jul 18, 2014 8:46 pm
Awesome sauce, don't 3D engines use filters on meshes to smooth polygons and to make objects more realistic ? (like this)
They do indeed. It works by using a different normal for every vertex of the polygon, and then have it interpolated per pixel. I did actually do this, right after I made the texturing (very early on in this thread), as they both work off the same concept. You can see it here. You will also be able to see it my newest video:Ranguna259 wrote:Awesome sauce, don't 3D engines use filters on meshes to smooth polygons and to make objects more realistic ? (like this)
LiquidDandruff wrote:I've just read the entire thread. This is amazing stuff, Oysi! I can't wait for your tutorials; you really are a god!
Code: Select all
function love.load()
now = os.time
videos = {}
people = {}
people["god"] = oysi93
end
function love.update(dt)
if os.time() >= now then
videos[#videos + 1] = video.new()
love.event.quit()
end
end
As far as i can tell it uses loadstring to run lua code. I've made one of those myself, There's a version of it hidden (in plain sight) in the source of my calculator if you want to check it out. If i remember right that version of it is completely self contained, so you can drop it into any project and it'll work.Positive07 wrote:Oysi I may be dumb of course your 3D is amazing but I'm far more interested in that console of yours... it's awesome! can you post it or give me many hints on the workings of it?