What do you mean by "totally random"? What happens is that mousepressed and mousereleased are called at those, and only those, times. And in between, love.mouse.isDown('l') returns true, just like it should. In my game however, something that should happen when you hold the "mouse" down doesn't happen, but it is not because of this. I am currently trying to identify the specific issue.Moe wrote:I don't mind about double posts
Anyway, I checked the code and we actually do only create events for "finger touches screen" (ACTION_DOWN) and "finger leaves screen" (ACTION_UP). Everything between those two events is totally random at the moment.
Also, I noticed that framebuffers don't work. No biggie but good to know.
And another thing. Somebody seriously have to do something about stability. On my phone, love-native-android starts properly maybe once every 20 starts. It's getting annoying.
EDIT: I can now confirm that both love.mousepressed and love.mousereleased work excactly as they should, the error lies elsewhere. Prior to this I had only tested mousepressed properly.