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Re: Plazma Being (Beta)
Posted: Mon Dec 03, 2012 8:26 pm
by felix24
hey Codex, thanks for the comment. did you try running it using 0.7.2?
Re: Plazma Being (Beta)
Posted: Mon Dec 03, 2012 10:07 pm
by Codex
@ felix, the windows exe works just fine. I will test out the love 0.7.2 later tonight! Game looks good from what I can see!
Re: Plazma Being (Beta)
Posted: Tue Dec 04, 2012 12:49 pm
by felix24
Codex wrote:@ felix, the windows exe works just fine. I will test out the love 0.7.2 later tonight! Game looks good from what I can see!
thanks Codex
Re: Plazma Being
Posted: Wed Feb 06, 2013 12:20 am
by felix24
Re: Plazma Being
Posted: Wed Feb 13, 2013 9:57 pm
by frpnit
So cool man! I'm very glad that you make it through Desura service. I wish you the very best, it's a cool game and one more to spread the löve to the world
Re: Plazma Being
Posted: Sat Feb 23, 2013 2:40 pm
by spectralcanine
How on Earth did you manage to get movement on rotated surfaces working correctly in Box2D (and by correctly I mean it looks similar to "old school" platformers)? I have spent a week on this in an old C++ project and could never get any good results, e.g. slipping, climbing slower than descending, and an endless list of other side effects of using a physics engine for non-realistic movement.
The game looks good, by the way
Re: Plazma Being
Posted: Wed Apr 17, 2013 11:04 pm
by kikito
I just want to say that this game has been featured in Rock Paper Shotgun, and not badly:
http://www.rockpapershotgun.com/2013/04 ... zma-being/
Well done, and good luck!
Re: Plazma Being
Posted: Thu Apr 18, 2013 8:15 pm
by felix24
Thanks kikito! It was quite a surprise to see it pop up on RPS. Never expected that
Re: Plazma Being
Posted: Fri Apr 19, 2013 9:32 am
by StoneCrow
felix24 wrote:Thanks kikito! It was quite a surprise to see it pop up on RPS. Never expected that
Congrats
Re: Plazma Being
Posted: Fri Apr 19, 2013 4:51 pm
by Larsii30
great news !
You deserve it .