What's everyone working on? (tigsource inspired)

General discussion about LÖVE, Lua, game development, puns, and unicorns.
Jesus
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Re: What's everyone working on? (tigsource inspired)

Post by Jesus »

Robin,

Cool load screen.

ZenX2,

Cool radiant pixel rendering.

VideroBoy, your game looks similar to starfox

thelinx, cool graph drawing

lap, cool planet model rapid prototype. I saw that you have what looks like a model of a sphere and a number of textures, including a base texture with a number of alpha textures, and an effects texture. It looks good. Keep up the good work.
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Robin
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Re: What's everyone working on? (tigsource inspired)

Post by Robin »

Jesus wrote:Cool load screen.
Thanks. Dunno if you know, but that shit is a proper game now.
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Jesus
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Re: What's everyone working on? (tigsource inspired)

Post by Jesus »

Magitek, I love the image in the background of your game. The green art looks radiant. The interface looks pretty good.
Jesus
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Re: What's everyone working on? (tigsource inspired)

Post by Jesus »

I have been working lately on java programming, for web development. I have also been working on what will be the finished project of my automapper. I also have been working on my book, with a number of new chapters being finished.

Hope everyone is doing well.

Jesus
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StoneCrow
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Re: What's everyone working on? (tigsource inspired)

Post by StoneCrow »

keep on starting projects and then not finishing them haha
latest one is a drag racing game, although this one seems to be progressing really fast
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for screenshots of all of my projects check here
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BlackBulletIV
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Re: What's everyone working on? (tigsource inspired)

Post by BlackBulletIV »

Love the artwork, especially all the detail on the car.
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Jasoco
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Re: What's everyone working on? (tigsource inspired)

Post by Jasoco »

Lafolie wrote:Assuming there's no random factors involved, you could just record each key press and feed that to the game during a replay.
I'm going to do that. It'll be easy. And probably a lot lighter on the table and memory. Don't know why I didn't think of it before. As long as my engine is solid enough to always make the "physics" of my jumping and moving consistent, simply recording the keys should be enough. And during playback instead of checking for keypresses, feed the key recordings to the player instead. Brilliant! I'm pretty sure that's how DOOM worked with its demos too. It'll even let me record my own demos in case I decide to have my game have an "attract demo" mode.
bartbes wrote:And when there is randomness involved, perhaps storing the seed might help.
If I decide to do randomness, I'll probably do that. It depends on if my enemies end up being unpredictable or scripted. If anything I'd just record when they make decisions.

Like how Goombas and Koopas always walked forward in one direction until they hit the wall in the earlier games. I think the only randomness enemies had in SMB were the ones with attacks like Hammer Bros. and Bowser himself who would walk back and forth and jump or throw hammers at random intervals. As well as the Poodooboo who would jump out of the lava at the most inopportune time. Sometimes immediately after landing back in the lava just to throw you off.

Since everything will be kept to a strict 60 or 30 FPS it'll be easier to keep control over everything. Right now I'm working on collisions with objects that aren't strict tiles. i.e. rectangles and circles of arbitrary shapes and sizes. I hope to also put in collisions with polygons with non-90º angle sides as well as long as I can get the player and other characters landing on them correctly. Right now I have collisions with bottom, left and right. The top will be the hardest since it'll require me to let the characters actually walk on them.


BlackBulletIV wrote:Love the artwork, especially all the detail on the car.
Me too. Reminds me of SpyHunter. A game I've wanted to clone myself eventually.
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StoneCrow
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Re: What's everyone working on? (tigsource inspired)

Post by StoneCrow »

BlackBulletIV wrote:Love the artwork, especially all the detail on the car.
thanks, all the art is made by my friend psyk323
im really glad to have him working on it with me!
psyks deviant stuff :)
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thelinx
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Re: What's everyone working on? (tigsource inspired)

Post by thelinx »

Since I can't bring myself to do anything that's actually worthwhile I took the liberty to make a short little thing.
teaser.jpg
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Roland_Yonaba
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Re: What's everyone working on? (tigsource inspired)

Post by Roland_Yonaba »

Just wrote a raycasting ....

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