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Oh nice!arampl wrote:I'm experimenting with Beziers and blur shaders.
Hi arampl!arampl wrote:I'm experimenting with Beziers and blur shaders.
UPDATE: faster blur shader (now uses built-in variable VaryingTexCoord)
REFERENCE on blur used: http://xissburg.com/faster-gaussian-blur-in-glsl/
Had to change 14's to 13's to get it to work. So much for my machine.Error
Cannot link shader program objects:
Not enough space for defined varyings.
Code: Select all
fun = true
school = true
function isItFun()
if school then
fun = false
end
if not fun then
me:explode()
end
end
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