What's everyone working on? (tigsource inspired)

General discussion about LÖVE, Lua, game development, puns, and unicorns.
davisdude
Party member
Posts: 1154
Joined: Sun Apr 28, 2013 3:29 am
Location: North Carolina

Re: What's everyone working on? (tigsource inspired)

Post by davisdude »

Jeeper wrote:https://love2d.org/imgmirrur/XIep0VL.png

Achivements, global leaderboard, trading cards and stats. :)
You have steam achievements implemented? I would love to learn how you did it! :D
GitHub | MLib - Math and shape intersections library | Walt - Animation library | Brady - Camera library with parallax scrolling | Vim-love-docs - Help files and syntax coloring for Vim
User avatar
josefnpat
Inner party member
Posts: 955
Joined: Wed Oct 05, 2011 1:36 am
Location: your basement
Contact:

Re: What's everyone working on? (tigsource inspired)

Post by josefnpat »

Just finished this:



Need to attack SLG next ...
Missing Sentinel Software | Twitter

FORCIBLY IGNORED.
<leafo> when in doubt delete all of your code
<bartbes> git rm -r *
<bartbes> git commit -m "Fixed all bugs"
<bartbes> git push
User avatar
Jeeper
Party member
Posts: 611
Joined: Tue Mar 12, 2013 7:11 pm
Contact:

Re: What's everyone working on? (tigsource inspired)

Post by Jeeper »

davisdude wrote:
Jeeper wrote:https://love2d.org/imgmirrur/XIep0VL.png

Achivements, global leaderboard, trading cards and stats. :)
You have steam achievements implemented? I would love to learn how you did it! :D
It is a bit tricky to spread due to the fact that Valve makes you sign an NDA about their SDK. You need to make a C++ wrapper and compile with Löve source. That part could be shared I suppose.

Feel free to PM me if you have any further questions.
davisdude
Party member
Posts: 1154
Joined: Sun Apr 28, 2013 3:29 am
Location: North Carolina

Re: What's everyone working on? (tigsource inspired)

Post by davisdude »

None really right now- I still need to come up with some sort of game...
Good to know it can be done, though!
GitHub | MLib - Math and shape intersections library | Walt - Animation library | Brady - Camera library with parallax scrolling | Vim-love-docs - Help files and syntax coloring for Vim
User avatar
vortizee
Prole
Posts: 34
Joined: Sat Feb 14, 2015 6:23 am

Re: What's everyone working on? (tigsource inspired)

Post by vortizee »

Classic 2D Air Traffic Control game. Concept related to Ed James’ unix original, the ATC port to Mac July ’87 by TC Gould and Marco Coïsson’s ATCX, with more atc controls, weather and terrain. Dunno how far I’ll get.

Image
User avatar
NightKawata
Party member
Posts: 294
Joined: Tue Jan 01, 2013 9:18 pm
Location: Cyberspace, Room 6502
Contact:

Re: What's everyone working on? (tigsource inspired)

Post by NightKawata »

Image

coming soon to a PC near you...
for more information, PM me
"I view Python for game usage about the same as going fishing with a stick of dynamite. It will do the job but it's big, noisy, you'll probably get soaking wet and you've still got to get the damn fish out of the water." -taylor
User avatar
martincohen
Prole
Posts: 23
Joined: Sat Feb 21, 2015 10:39 am
Contact:

Re: What's everyone working on? (tigsource inspired)

Post by martincohen »

I'm working on an action game where I'd like to only focus on the "game feel". Story and reasoning is very low-prio.

I've designed 3 main characters (and 2 of their killer pets).

Image
<3
User avatar
martincohen
Prole
Posts: 23
Joined: Sat Feb 21, 2015 10:39 am
Contact:

Re: What's everyone working on? (tigsource inspired)

Post by martincohen »

Hey moderators, what about making this topic sticky? <3
<3
User avatar
Doctory
Party member
Posts: 441
Joined: Fri Dec 27, 2013 4:53 pm

Re: What's everyone working on? (tigsource inspired)

Post by Doctory »

martincohen wrote:Hey moderators, what about making this topic sticky? <3
it already is
User avatar
martincohen
Prole
Posts: 23
Joined: Sat Feb 21, 2015 10:39 am
Contact:

Re: What's everyone working on? (tigsource inspired)

Post by martincohen »

Doctory wrote:
martincohen wrote:Hey moderators, what about making this topic sticky? <3
it already is
Oh, sorry, it was too deep to look sticky. :) Thank you!

<3
<3
Post Reply

Who is online

Users browsing this forum: Ahrefs [Bot], Google [Bot] and 4 guests