i am currently working on a gmod clone
its nothing much, i got addons done, im gonna make a github repository for them
i have to implement a lot of things tho
im using kikito's bump library
What's everyone working on? (tigsource inspired)
Re: What's everyone working on? (tigsource inspired)
Local co-op versus in spaceships (AI players in screenshot)
Having trouble making a good looking player setup screen though
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Re: What's everyone working on? (tigsource inspired)
The game looks great, and local multiplayer is always cool!
As for the setup screen, some suggestions:
As for the setup screen, some suggestions:
- Make buttons large enough to accomodate the entire text
- Loose the very strong blue tone as a background. Using black (as in the game) might work better
- Remove/simplify the outlines of the buttons and the player-fields. The way they are now, it looks like the borders are more important than the content.
- Why does each player have two boxes (one with the glowing outline, and then the inner box for the buttons)? I would remove the inner box entirely.
- Add simple, once-coloured icons for "rebind" (keyboard or controller?), the CPU/Player option (computer icon and person icon). Same goes for "Save setup" and "Play".
- Why are there 7 players? That makes the number of players per row uneven, and you scale the player fields' width to accomodate for that. I would make the player fields all the same.
- Karboom does a lot of these things right in its player setup screen. Maybe you can draw some insparation from there? Check out the second screenshot here.
trAInsported - Write AI to control your trains
Bandana (Dev blog) - Platformer featuring an awesome little ninja by Micha and me
GridCars - Our jam entry for LD31
Germanunkol.de
Bandana (Dev blog) - Platformer featuring an awesome little ninja by Micha and me
GridCars - Our jam entry for LD31
Germanunkol.de
Re: What's everyone working on? (tigsource inspired)
Here's a screenshot of pOp, the party game I'm about to submit to the App Store :
Added trails behind players after seeing Jimanzium's post, it adds even more energy to the game ! Thank you.
Added trails behind players after seeing Jimanzium's post, it adds even more energy to the game ! Thank you.
Re: What's everyone working on? (tigsource inspired)
@Germanunkol: Thanks for the advice! It already looks a lot better, I'm not sure what I was thinking with that colour scheme. Also, the the width/height of the player boxes is based on how many players there are, not sure why I used 7 in the screenshot but if it was 6 there would be 3 in each row, 5 would put 2 on top and 3 underneath.
@Ulydev: Glad I could help.
@Ulydev: Glad I could help.
Re: What's everyone working on? (tigsource inspired)
nother game!
this game is called thomas. its about a man who.. well i have no story so dotn hate :p
please tell me a story if you come up with one
i dont have any pictures but i do have some sketches i made.
this is in game.
this is level selection.
this game is called thomas. its about a man who.. well i have no story so dotn hate :p
please tell me a story if you come up with one
i dont have any pictures but i do have some sketches i made.
this is in game.
this is level selection.
Re: What's everyone working on? (tigsource inspired)
This looks a lot like Thomas Was Alone.Doctory wrote:nother game!
this game is called thomas. its about a man who.. well i have no story so dotn hate :p
please tell me a story if you come up with one
i dont have any pictures but i do have some sketches i made.
this is in game.
this is level selection.
Re: What's everyone working on? (tigsource inspired)
yea, because it was inspired by it
it was supposed to be called tom, but a friend suggested the name thomas but i didnt know the name of the actual game
it was supposed to be called tom, but a friend suggested the name thomas but i didnt know the name of the actual game
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Re: What's everyone working on? (tigsource inspired)
Believe it or not it took me all night last night to get this AI working right and in the end after a rewrite it was simple as pie.
Re: What's everyone working on? (tigsource inspired)
coolJasoco wrote:
Believe it or not it took me all night last night to get this AI working right and in the end after a rewrite it was simple as pie.
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