What's everyone working on? (tigsource inspired)

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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Doctory
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Re: What's everyone working on? (tigsource inspired)

Post by Doctory »

i am currently working on a gmod clone
its nothing much, i got addons done, im gonna make a github repository for them
i have to implement a lot of things tho

im using kikito's bump library :ultrahappy:
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Jimanzium
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Re: What's everyone working on? (tigsource inspired)

Post by Jimanzium »

Local co-op versus in spaceships (AI players in screenshot)
diveshield.gif
diveshield.gif (3.07 MiB) Viewed 3840 times
Having trouble making a good looking player setup screen though
diveshield2.png
diveshield2.png (18.7 KiB) Viewed 3840 times
Germanunkol
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Re: What's everyone working on? (tigsource inspired)

Post by Germanunkol »

The game looks great, and local multiplayer is always cool!

As for the setup screen, some suggestions:
  • Make buttons large enough to accomodate the entire text
  • Loose the very strong blue tone as a background. Using black (as in the game) might work better
  • Remove/simplify the outlines of the buttons and the player-fields. The way they are now, it looks like the borders are more important than the content.
  • Why does each player have two boxes (one with the glowing outline, and then the inner box for the buttons)? I would remove the inner box entirely.
  • Add simple, once-coloured icons for "rebind" (keyboard or controller?), the CPU/Player option (computer icon and person icon). Same goes for "Save setup" and "Play".
  • Why are there 7 players? That makes the number of players per row uneven, and you scale the player fields' width to accomodate for that. I would make the player fields all the same.
  • Karboom does a lot of these things right in its player setup screen. Maybe you can draw some insparation from there? Check out the second screenshot here.
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Ulydev
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Re: What's everyone working on? (tigsource inspired)

Post by Ulydev »

Here's a screenshot of pOp, the party game I'm about to submit to the App Store :

Image

Added trails behind players after seeing Jimanzium's post, it adds even more energy to the game ! Thank you.
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Jimanzium
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Re: What's everyone working on? (tigsource inspired)

Post by Jimanzium »

@Germanunkol: Thanks for the advice! It already looks a lot better, I'm not sure what I was thinking with that colour scheme. Also, the the width/height of the player boxes is based on how many players there are, not sure why I used 7 in the screenshot but if it was 6 there would be 3 in each row, 5 would put 2 on top and 3 underneath.

@Ulydev: Glad I could help.
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Doctory
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Re: What's everyone working on? (tigsource inspired)

Post by Doctory »

nother game!
this game is called thomas. its about a man who.. well i have no story so dotn hate :p
please tell me a story if you come up with one :)
i dont have any pictures but i do have some sketches i made.
Image
this is in game.
Image
this is level selection.
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Manio
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Re: What's everyone working on? (tigsource inspired)

Post by Manio »

Doctory wrote:nother game!
this game is called thomas. its about a man who.. well i have no story so dotn hate :p
please tell me a story if you come up with one :)
i dont have any pictures but i do have some sketches i made.
Image
this is in game.
Image
this is level selection.
This looks a lot like Thomas Was Alone.
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Doctory
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Re: What's everyone working on? (tigsource inspired)

Post by Doctory »

yea, because it was inspired by it
it was supposed to be called tom, but a friend suggested the name thomas but i didnt know the name of the actual game :crazy:
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Re: What's everyone working on? (tigsource inspired)

Post by Jasoco »

Image

Believe it or not it took me all night last night to get this AI working right and in the end after a rewrite it was simple as pie.
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Doctory
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Re: What's everyone working on? (tigsource inspired)

Post by Doctory »

Jasoco wrote:Image

Believe it or not it took me all night last night to get this AI working right and in the end after a rewrite it was simple as pie.
cool :D
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