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Re: Scary Monsters

Posted: Mon Jan 09, 2012 1:02 pm
by Larsii30
Now, the trees look to small in my opinion. Good, but small in relation to the house. I think you have good ideas to create your sprites and the first size of them was nice and aesthetic overall. May you could create something like a size template in form of a sprite and try to create everything in a matching relation to it.

Re: Scary Monsters

Posted: Mon Jan 09, 2012 4:40 pm
by Ryne
Larsii30 wrote:Now, the trees look to small in my opinion. Good, but small in relation to the house. I think you have good ideas to create your sprites and the first size of them was nice and aesthetic overall. May you could create something like a size template in form of a sprite and try to create everything in a matching relation to it.

the trees right now are twice the size as they have been in previous shots. Also, creating a template is exactly what I did. Now all of the trees are either 2 tiles, or 3 tiles large and will make collision a breeze. Again, they might change though.

Also, try not to imagine the trees as they are in real life. This is a whole new world, these trees are suppose to be smaller than the house, they aren't suppose to be like large oak trees or anything.

Re: Scary Monsters

Posted: Tue Jan 10, 2012 1:52 am
by TechnoCat
Ryne wrote:
Larsii30 wrote:May you could create something like a size template in form of a sprite and try to create everything in a matching relation to it.
....creating a template is exactly what I did.
That marks a job well done I would think.

Re: Scary Monsters

Posted: Tue Jan 10, 2012 3:05 am
by Ryne
TechnoCat wrote:
Ryne wrote:
Larsii30 wrote:May you could create something like a size template in form of a sprite and try to create everything in a matching relation to it.
....creating a template is exactly what I did.
That marks a job well done I would think.
not sure if that was sarcastic or not :p.

Anyway, I re-designed every resource a few days ago. It's almost un-noticible in the new screenshots but everything now fits perfectly in 8x8 tiles. This includes the trees, which depending on the tree is about 3 different tiles. This seems to make thing's easier since in my mind I could technically have the bottom tile, or the base of the tree collide-able and then draw the remaining tiles above the player.

Unfortunately, due to the perspective - collision - as well as proper placement of sprites is kind of difficult, since because of drawing order I have to draw certain tiles above the player and certain ones under. so the house for instance would have so many collide-able tiles, then the top section would be drawn above the player since it isn't technically collide-able anyway. This way the player could actually walk "behind" the house.

All-in-all, the way I have it now makes sense to me and seems to work great. I'm sure there is a far more efficient way of doing it but I don't want to do anything that I don't understand.

Re: Scary Monsters

Posted: Wed Jan 11, 2012 12:03 am
by TechnoCat
Ryne wrote:not sure if that was sarcastic or not :p.
It was not sarcasm.
You have tiles, someone doesn't realize they are tiles. Seems good to me.

Re: Scary Monsters

Posted: Wed Jan 11, 2012 12:15 am
by Ryne
TechnoCat wrote:
Ryne wrote:not sure if that was sarcastic or not :p.
It was not sarcasm.
You have tiles, someone doesn't realize they are tiles. Seems good to me.
yeah, I guess I kind of read that the wrong way.

Anyway, for anyone interested I've started on some new trees.

Which you can check out here: http://d.pr/N3Th

So, they are a little bit bigger, and a lot more defined. Also if anyone really cares you can follow me on twitter (@rwaap) since a lot of times I will post stuff while I'm working.

Re: Scary Monsters

Posted: Wed Jan 11, 2012 12:19 am
by Robin
Ryne wrote:Which you can check out here: http://d.pr/N3Th
They look like they're dancing. :3

Re: Scary Monsters

Posted: Wed Jan 11, 2012 12:27 am
by Jasoco
They look like the Gyroids from Animal Crossing. Which does mean they should do weird dances and make weird sounds.

Or they could just be inanimate trees.

Re: Scary Monsters

Posted: Wed Jan 11, 2012 2:36 am
by Ryne
Jasoco wrote:They look like the Gyroids from Animal Crossing. Which does mean they should do weird dances and make weird sounds.

Or they could just be inanimate trees.
haha, yeah. Unfortunately they won't be doing any dancing. They will, however, be doing some growing.

http://d.pr/6Ywc

edit: updated page 1 with new images and added "time" section.

I've actually created about 100 different "small objects" like the ones seen in this shot:

Image

I'm only showing you guys a few. I want to create a lot of these so I can design a pretty diverse world where you wouldn't see the EXACT same thing everywhere you go.

Re: Scary Monsters

Posted: Thu Jan 12, 2012 4:20 pm
by Wrinkliez
Hey dood, I'm glad to see that you're making progress! :nyu:

I was looking at your sprite of the house, and I couldn't tell if the door was open or closed (and the door was just painted black). Which leads me to my question, if it's opened, are we going to be able to go inside houses? Maybe to find items or something? An NPC?

Or they could just be for decoration...