Too easy? Did you complete all attractor levels in Osmos? I've got problems with them.

I wanted to add an option to easily change difficulty and maybe include a system which automatically adjusts it to player, but think it will be better to do this once I improved the code (as in usability), adding comments, splitting things up between files (eg moving functions for breeds into
"breeds/type/draw.lua" or
"breeds/type/tasks.lua"), gathering certain code snippets in functions, etc.
I agree if you say that this game is very repetitive whitebear, but this is what I want to change as soon as the basic framework runs really really smooth anyways. My goal was to support modding - which means custom maps (thus objectives), breeds and maybe other things. Thanks for not letting me forget about that.
Two questions:
What do you mean with infinite as in gameplay?
How should shine effects be seamless?