Does Love2D support SSL/https requests?

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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slime
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Re: Does Love2D support SSL/https requests?

Post by slime »

You need to be logged into github in order for download links to become clickable.
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pgimeno
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Re: Does Love2D support SSL/https requests?

Post by pgimeno »

You can also try https://nightly.link/ if you don't want to log in.
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Gunroar:Cannon()
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Re: Does Love2D support SSL/https requests?

Post by Gunroar:Cannon() »

pgimeno wrote: Wed Sep 11, 2024 4:22 pm You can also try https://nightly.link/ if you don't want to log in.
Wow, that's cool! Thank you. This would've been very helpful, but I just made an account. Well atleast better late than never.
slime wrote: Wed Sep 11, 2024 11:00 am You need to be logged into github in order for download links to become clickable.
Thanks, I downloaded the love-android.apk(.zip) and tried to install but it "failed" after almost installing.
I was then thinking maybe because it's unsigned(?) so I got the other apk I saw there (30mb one, uncompressed to 80) but it also failed. Architecture matches and all.

Which one is the correct one.
The risk I took was calculated,
but man, am I bad at math.

-How to be saved and born again :huh:
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Gunroar:Cannon()
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Re: Does Love2D support SSL/https requests?

Post by Gunroar:Cannon() »

I got Lootlocker to work!! :awesome: Thanks everyone.
slime wrote: Fri Sep 06, 2024 7:55 pm love 12 provides lua-https. love 11 doesn't provide it itself but you can get or make a standalone build of it.
I see Love12 for android has some nice new UI, and that's really cool. Buuuuuuuut (I don't know if this is the right place, and this might be because it's not the released version yet, but please look at these)

• Could there be on option to just start the game immediately you click on the app,
it's really (REALLY) cool that you can choose a game to run out of many :awesome: , but it would be nice if there was the option to just start the game immediately if something is inside the game folder and displaying everything in games folder, like it is now, if otherwise, or something like that.

I think a good solution is adding the option to "send to desktop" specific games through some sort of option menu, like if the folder/game name is held down long enough.


• Currently clicking on a game doesn't restart the actual love engine and will continue on a previous one if already opened
The actual games need to be swiped away/cancelled from the "minimized apps" android menu for it to restart.


• The background is white
My eyes :halloween: (funny enough it's black on my phone, but white on my tablet). I think there should maybe be a config (not the one in game folders) file in the general org.love android path that can handle these things. background color, font colour, start_game_immediately, etc

• It forces portrait for games and this breaks the getting screen coordinates for some things.
This could be circumvented with setMode, but that causes some canvas problems, and I think landscape should be the default, (again, maybe changeable in options file).

Nice work on Love 12. :3
The risk I took was calculated,
but man, am I bad at math.

-How to be saved and born again :huh:
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Gunroar:Cannon()
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Re: Does Love2D support SSL/https requests?

Post by Gunroar:Cannon() »

slime wrote: Fri Sep 06, 2024 7:55 pm love 12 provides lua-https. love 11 doesn't provide it itself but you can get or make a standalone build of it.
I can't seem to set the timeout for lua-https?
https.TIMEOUT/http.TIMEOUT doesn't work, neither does setting it in the options argument. I've browsed and looked around and besides these I can't find it?
The risk I took was calculated,
but man, am I bad at math.

-How to be saved and born again :huh:
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