Re: Setting large amounts of SoundData at a time
Posted: Thu Sep 12, 2024 12:24 am
I know how to set each sample individually with a loop, I'm dealing with pre-generated samples from a SF2 file so I was hoping there would be a more efficient way to set it when loading hundreds of samples like that. I managed to solve this by just casting the pointer to a number and back from RNavega's solution.