Re: 3D Physics Engine
Posted: Wed Mar 20, 2024 10:48 pm
An RPG dungeon crawler would be pretty awesome! If you do plan on making it, make sure to use the version from my GitHub since that's the one being constantly updated.
An RPG dungeon crawler would be pretty awesome! If you do plan on making it, make sure to use the version from my GitHub since that's the one being constantly updated.
Wow! This is impresive!ShoesForClues wrote: ↑Sun Mar 17, 2024 12:17 am Sup y'all. Been working on a 3D physics engine for a while and finally made progress with this.
This engine uses a clipping algorithm that I came up with and does not rely on GJK/EPA or SAT. This does give the disadvantage of it only working with vertex shapes.
Screenshots
I'll release the source of this soon, once I clean up the code. It's not as stable and kinda laggy atm.
UPDATE: Here is the preview demo!
CONTROLS:Apologies if the code is messy. Some of it dates back to 2 years ago!
- Use WASDEQ and mouse buttons to move the camera
- Press [1] to toggle wireframe
- Press [2] to toggle bounding boxes
- Press [3] to pause the physics simulation and [T] to step through each frame
- Press [F] to fire an object
- Press [R] to move all objects
Please also consider following my GitHub for updates: https://github.com/0x1ED1CE/FPS
Hey! Sorry for the late reply. As for your question, it should be as long as you're feeding it the exact same inputs. Though even that can have many variables at play. Such as floating point precision, clock resolution, etc.simonfriend wrote: ↑Sun Jul 28, 2024 9:47 am I was looking for a 3D physics engine in lua and this looks very good!
I'm a Unity developer, but I have an authoritative server written in lua and my aim is doing all physics calculation there and using Unity only as viewer, level designer and to collect input.
I also need the simulation to be deterministic, is your physics engine deterministic?