Well, still, Godot great engine to use!
(At least, this one of most Linux friendly engine, which is big plus for me)
Well, still, Godot great engine to use!
I'm not saying the wiki isn't a valid way of learning it, I used it and still do use it all the time. My point is just that for an absolute beginner, you'll need something that holds your hand a little more (which sheepolution is very good at). Like, learning to code a game is a lot more than simply memorising all the functions and their arguments (though it would be if you're already familiar with coding).GVovkiv wrote: ↑Wed Aug 09, 2023 1:20 pm What learning curve here tho?
Any library/framework, usually, is just bunch of functions that do something when you call them, that's it. There no deep L O R E behind them or something like that. Just function and what this function expects as argument and what will happens once this function will be called.
Love doesn't provide ten ways to draw text, there no 10 ways to play sound, there no 10 ways to load image file into object that needs texture. In Godot you can create resource and load it, you can load image file directly in editor, you can load via code and I think there more, so yeah, in case of engine you might want to have more explaining about all of this.
In love you have https://love2d.org/wiki/love.graphics.newImage. That's it. Everything else is up to you. And to learn about this function you need to open wiki and read it.
So, no, I think reading wiki/cheatsheet for library/framework is absolutely valid way to learn it, unlike engines, where you often need much more documentation and examples.
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