Hi all,
Apologies for the (very) late reply
I have to get better at replying to posts, and possibly posting more in general...2024 resolution, here I come
@ivan: as has been already pointed out, this post was about the LÖVE framework and about the game.
@GVovkiv: thank you for your comment, and I hope you are safe!
@togFox: thank you for the positive feedback! I'm sure you could release a game as well! I checked out Silent Strike from your forum signature, and that looks like a lot of fun! There certainly are players who enjoy complex games like Silent Strike, so there is definitely a lot of potential here to release the game on the platforms you mentioned (and others as well). are you working on a game at the moment? if you have any questions about releasing a game, please let me know and I would be very happy to help. it's one of the reasons I made this post, so that other people can see that LÖVE games are being released on Steam, and to answer any questions. while (almost) all game engines and frameworks are wonderful, I wish that more people would consider using LÖVE as well.
@marclurr: thank you for your comment.
@slime: thank you for your comment. also, please correct me if I'm wrong, but from my research into shaders I assume that you have worked on the shader language in LÖVE. while working and porting over shaders to Typing Bullets I was grateful multiple times for the people who have made working with shaders so easy in this framework. I don't know how to build them from scratch, but it was quite easy porting them over from PixiJS and Phaser 3, and I believe that this is due to the fact that the framework does all the heavy lifting for the developer. thank you for your hard work with the framework and for your work on the forums!
Wish you all a happy and safe new year!