Page 2 of 2

Re: Source Code of a Löve2D Game is not readable

Posted: Fri Jun 16, 2023 10:10 am
by GVovkiv
pgimeno wrote: Fri Jun 16, 2023 8:02 am I searched for an archived version in the Wayback Machine but unfortunately there isn't one either.
Yep, there was snapshot on 2021, but there nothing. Probably, author moved source (or closed access to it) earlier and didn't bother to update site. (considering, that it looks very unmaintained)

Re: Source Code of a Löve2D Game is not readable

Posted: Sun Jun 18, 2023 4:28 pm
by DeadlyKitsune
Is there a way to decompile a LuaJIT ByteCode from Love2D using Love2D?

Re: Source Code of a Löve2D Game is not readable

Posted: Sun Jun 18, 2023 4:44 pm
by UnixRoot
Yes, there are LuaJIT decompilers

Re: Source Code of a Löve2D Game is not readable

Posted: Tue Jun 20, 2023 11:22 am
by pgimeno
Literally speaking, "using love2d" might be possible but I'm not sure if the currently existing LuaJIT decompilers are written in Lua, therefore I'm not sure if they would run "using love2d".

It's certainly possible to disassemble and read the bytecode and interpret its meaning to form a program (manual decompilation). And yes, that's possible "using love2d".

Re: Source Code of a Löve2D Game is not readable

Posted: Thu Jun 29, 2023 12:34 pm
by DeadlyKitsune
Could you give me recommended Tools that allow it to decompile lua files from Love2D Games?