Re: How to run love2D project on localhost?
Posted: Thu Jun 08, 2023 5:13 pm
Wow, I didn't know ZeroBrane has this feature, that's really cool! Thanks, I'll try it out!GVovkiv wrote: ↑Sun Jun 04, 2023 6:40 pm ZeroBrane has interesting feature "live coding" http://notebook.kulchenko.com/zerobrane ... -with-love where with it, you can update variables when game is run, which partially covers need for fine tuning variables (physics, gameplay, etc). You can even edit them with mouse.