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Box-Head Adventures - A physics based platform game, Updated
- TechnoCat
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Re: Box-Head Adventures - A physics based platform game, Updated
The game has a very nice UI.
Re: Box-Head Adventures - A physics based platform game, Updated
Thanks
It's not very edit friendly tho, because each button has a few lines of code each and ain't using any type of function to add a new button.
But enought talking about that, try to find the hidden extra lifes, there's one in each level.
It's not very edit friendly tho, because each button has a few lines of code each and ain't using any type of function to add a new button.
But enought talking about that, try to find the hidden extra lifes, there's one in each level.
- TechnoCat
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- Posts: 1611
- Joined: Thu Jul 30, 2009 12:31 am
- Location: Milwaukee, WI
- Contact:
Re: Box-Head Adventures - A physics based platform game, Updated
I found one in the the first level.
Re: Box-Head Adventures - A physics based platform game, Updated
Level 1: Fun game! I'm glad the box guy got a speed boost, and now you can keep jump momentum! Yay! Checkpoints might be nice, but at least enemies go away once you kill them.
Level 2: THIS is not how you win friends and influence people.
Level 3: Yay! Falling down stairs! Yay! Enemy at the bottom waiting to ambush me! Yay! Another enemy waiting at the bottom, as well as each step! At least now I know not to fall off platforms. But the camera _could_ be a little tighter, because it's more about what lies ahead than what lies behind.
Overall, a fun game. Except for those stairs.
Level 2: THIS is not how you win friends and influence people.
Level 3: Yay! Falling down stairs! Yay! Enemy at the bottom waiting to ambush me! Yay! Another enemy waiting at the bottom, as well as each step! At least now I know not to fall off platforms. But the camera _could_ be a little tighter, because it's more about what lies ahead than what lies behind.
Overall, a fun game. Except for those stairs.
Re: Box-Head Adventures - A physics based platform game, Updated
I am currently working on a damn small "lib" which will make using buttons in games easy but it is for 0.6.kalle2990 wrote:Thanks
It's not very edit friendly tho, because each button has a few lines of code each and ain't using any type of function to add a new button.
So if you port your game to 0.6 you will be able to use it.
If you want to write your own menu system for your game I can give you an old 0.5 version of my lib via PM.
Re: Box-Head Adventures - A physics based platform game, Updated
The stairs are a little anoying, when I make more levels, I'll replace that and make another stair level at level 13 or something. And the camera will also be changed, you can't see very much ahead right now.
The menu system is already working fine, I don't need another button system, but thanks anyway
The menu system is already working fine, I don't need another button system, but thanks anyway
Re: Box-Head Adventures - A physics based platform game, Updated
Very nice game, but a bit too difficult... Maybe you could increase jump height!
Re: Box-Head Adventures - A physics based platform game, Updated
I can't increase the jump height, but I will make level 2 easier and I will make the lifes reset to 3 lifes when entering a new map.napco wrote:Very nice game, but a bit too difficult... Maybe you could increase jump height!
What do you think is the hardest level?
Re: Box-Head Adventures - A physics based platform game, Updated
Well, i've completed only level 1 and i've fallen 3 times when i've reached the end of the level O_o...
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