Efficient way of distributing items
Re: Efficient way of distributing items
It's actually the OP who posted an example that used accumulated weights. I think milon just translated that code so that the same weights came from a table instead of a chain of if's. From that point of view, the choice of wording, "rarity", wasn't too good.
- Gunroar:Cannon()
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Re: Efficient way of distributing items
Yeah, that makes it clearer.
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