Re: (another) Pokemon Game
Posted: Mon May 28, 2012 6:14 pm
The graphics seem ripped from the actual Pokemon game, is that Ruby/Emerald/Sapphire?
Your face in that moment. Priceless.bartbes wrote:Sigh, ninja'd by robin.
I wish! Unfortunately it's using Pokemon gen 3 tilesLarsii30 wrote:I love the graphics style. Self-made?
You have no idea how annoying it was to work out how to align it to the tile grid but make it flow smoothly between each tileKingRecycle wrote:Wish I could figure out smooth movement like that for ATL, lol.
Lol, do you have a github (or other version control system) page for your code?jradich wrote:EEGHAD! We could combine our projects! I've been trying to do adventure mode, but couldn't get it right. hmm....
But that align grid mechanic is already well explained in the WIKI grid-locked tutorial.schme16 wrote:You have no idea how annoying it was to work out how to align it to the tile grid but make it flow smoothly between each tileKingRecycle wrote:Wish I could figure out smooth movement like that for ATL, lol.
Not at the moment, but I'll set one up. For now, you can see this.schme16 wrote:I wish! Unfortunately it's using Pokemon gen 3 tilesLarsii30 wrote:I love the graphics style. Self-made?
You have no idea how annoying it was to work out how to align it to the tile grid but make it flow smoothly between each tileKingRecycle wrote:Wish I could figure out smooth movement like that for ATL, lol.
Lol, do you have a github (or other version control system) page for your code?jradich wrote:EEGHAD! We could combine our projects! I've been trying to do adventure mode, but couldn't get it right. hmm....
That does seem to cover it pretty nicely, not that I saw that tut. when I was pulling my hair out ( )coffee wrote:But that align grid mechanic is already well explained in the WIKI grid-locked tutorial.schme16 wrote:You have no idea how annoying it was to work out how to align it to the tile grid but make it flow smoothly between each tileKingRecycle wrote:Wish I could figure out smooth movement like that for ATL, lol.
https://love2d.org/wiki/Tutorial:Gridlocked_Player
And more or less smoothness is a question of add more/less speed in player update.