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Re: Does SNESAPU.DLL and libgme.dll work in LOVE2D
Posted: Fri Jul 15, 2022 1:39 pm
by Neito
zorg wrote: ↑Fri Jul 15, 2022 7:18 am
milon wrote: ↑Thu Jul 14, 2022 1:36 pm
zorg wrote: ↑Wed Jul 13, 2022 4:17 pm
In short, not without some work on your end.
And even then, only on Windows systems, yes? Unless the DLLs are very specifically
not OS-dependent.
I think both libraries should be platform independent; the original question did concern only ".dll"-s, but whether one builds for other targets or downloads pre-compiled binaries, both options should work on whatever OS you want to use them on.
Could someone implement GME into LOVE2D for me it will reduce my workload?
Re: Does SNESAPU.DLL and libgme.dll work in LOVE2D
Posted: Mon Jul 18, 2022 9:01 pm
by Neito
How do I combine the GME source code with LOVE2D's source code? I can't build programs when I tried to build aseprite from a source but I got an error instead.
Re: Does SNESAPU.DLL and libgme.dll work in LOVE2D
Posted: Tue Jul 19, 2022 2:19 pm
by milon
Why do you want to accomplish this? There may well be a better solution.
(Sorry, I can't help with the source code issues.)
Re: Does SNESAPU.DLL and libgme.dll work in LOVE2D
Posted: Wed Jul 20, 2022 6:13 am
by zorg
Neito wrote: ↑Mon Jul 18, 2022 9:01 pm
How do I combine the GME source code with LOVE2D's source code? I can't build programs when I tried to build aseprite from a source but I got an error instead.
With gme specifically, you don't need to touch the source code of either; get binaries for both (or compile them separately), then use the FFI stuff löve includes already (due to it using luaJIT) to require in the gme c library.
Then declare the functions you want to use (that gme exports), and use them.
Things you should read probably:
https://luajit.org/ext_ffi_tutorial.html
Re: Does SNESAPU.DLL and libgme.dll work in LOVE2D
Posted: Thu Aug 04, 2022 1:09 am
by Yozzaxia
Re: Does SNESAPU.DLL and libgme.dll work in LOVE2D
Posted: Fri Aug 05, 2022 5:34 am
by zorg
Not that late to be honest, but that's indeed a library that wraps libgme, so awesome find!
Re: Does SNESAPU.DLL and libgme.dll work in LOVE2D
Posted: Sun Aug 14, 2022 8:05 pm
by Neito
Thank you!
Re: Does SNESAPU.DLL and libgme.dll work in LOVE2D
Posted: Tue Sep 13, 2022 8:26 pm
by Neito
I don't want gme anymore now I only want snesapu, because when I tried to play 6646's port of Podorui from romancing saga 3 it didn't play.
I thought Lovegme would work for sure but that wasn't the case.
Re: Does SNESAPU.DLL and libgme.dll work in LOVE2D
Posted: Tue Sep 13, 2022 8:35 pm
by Neito
I don't know what to I need help. Can someone please do that for me. You I'm going to make a game that will use SPC700 and I need the playback to be just like spcplay with interpolation settings.
Re: Does SNESAPU.DLL and libgme.dll work in LOVE2D
Posted: Thu Sep 15, 2022 3:09 pm
by milon
Why not just export the audio to a more common format like ogg or mp3? According to
this link, VLC can natively read, play, and convert spc files.
OCRemix only has 1 RS3 track, sadly. But
VGMusic has a MIDI version of Podorui. I don't have a midi player on my system currently, so I can't comment on the quality.