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Re: That Falling Box Game

Posted: Sat May 26, 2012 11:13 am
by kikito
A rather difficult and confusing game - but I guess that was intentional.

I also vote for the appdata dir.

Re: That Falling Box Game

Posted: Sat May 26, 2012 11:42 am
by coffee
Could be intentional all that rush but make it almost unplayable. Camera needs more proximity. No one should make so much effort to track and focus his own player. Also I wasn't thrilled to find and had to clean savegame orphan files in my home dir (that are only other dirs). Although the gameplay idea seems good.

Re: That Falling Box Game

Posted: Sat May 26, 2012 3:39 pm
by AaronWizard
coffee wrote:No one should make so much effort to track and focus his own player.
I had trouble keeping track of where I was too. I think it was the constantly shifting camera view that did it. I understand if you were trying to make your game completely crazy, but still.

Re: That Falling Box Game

Posted: Sat May 26, 2012 5:09 pm
by Kingdaro
Alright, right now I'm currently working on saving data and profiles in the appdata directory, and I've set the camera's speed to 10. Before it was 20, people reported too fast, and before that was 5, people reported was too slow, this should be a good mean camera speed. If not I'll make it a setting so people can alter it to their pleasing.

I'm also thinking about making it so that when you respawn, a blinking yellow arrow above you points you out so you can quickly locate where you are without having to scan the screen from the sudden camera zooming.

Re: That Falling Box Game

Posted: Sat May 26, 2012 5:57 pm
by kesac
Kingdaro wrote: I'm also thinking about making it so that when you respawn, a blinking yellow arrow above you points you out so you can quickly locate where you are without having to scan the screen from the sudden camera zooming.
Yes, please.