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Re: A Platformer game i made

Posted: Mon May 23, 2022 8:05 pm
by freeve4h
marclurr wrote: Mon May 23, 2022 7:34 am Not bad at all! Fullscreen doesn't work for me though. It just displays at the same size at the top left of a fullscreen window.
its not just you, i was a bit lazy on that option

Re: A Platformer game i made

Posted: Mon May 23, 2022 8:13 pm
by freeve4h
BrotSagtMist wrote: Mon May 23, 2022 7:14 pm
GVovkiv wrote: Mon May 23, 2022 8:58 am
marclurr wrote: Mon May 23, 2022 7:34 am Not bad at all! Fullscreen doesn't work for me though. It just displays at the same size at the top right of a fullscreen window.
OP probably should something like https://github.com/Vovkiv/resolution_solution, just saying :)
Yea just keep suggesting libraries for trivial tasks. This is absolute overkill.
Kids, always write coordinates in percentage and you never have to deal with scaling problems.
If you goofed up already like now, render to and scale a canvas.
Or, if aspect is not relevant, here is a short shader trickery:trivial.love

Funny how the gameplay changes. Feels like tripping.

Image
wow
Screenshot 2022-05-23 161106.png
Screenshot 2022-05-23 161106.png (5.43 KiB) Viewed 2375 times

Re: A Platformer game i made

Posted: Mon May 23, 2022 9:30 pm
by togFox
Nice. Android version!

Re: A Platformer game i made

Posted: Tue May 24, 2022 5:37 am
by GVovkiv
freeve4h wrote: Mon May 23, 2022 8:13 pm wow
Screenshot 2022-05-23 161106.png
yeah, that why i created this shit in first place!
(not because scaling is kinda useful, but because you can get this funny stretched images!)

Re: A Platformer game i made

Posted: Tue May 24, 2022 4:06 pm
by Gunroar:Cannon()
GVovkiv wrote: Tue May 24, 2022 5:37 am (not because scaling is kinda useful, but because you can get this funny stretched images!)
Makes sense. :brows:

:rofl: But what was/is the actual problem? :?

Re: A Platformer game i made

Posted: Tue May 24, 2022 4:55 pm
by GVovkiv
BrotSagtMist wrote: Mon May 23, 2022 7:14 pm
GVovkiv wrote: Mon May 23, 2022 8:58 am
marclurr wrote: Mon May 23, 2022 7:34 am Not bad at all! Fullscreen doesn't work for me though. It just displays at the same size at the top right of a fullscreen window.
OP probably should something like https://github.com/Vovkiv/resolution_solution, just saying :)
Yea just keep suggesting libraries for trivial tasks. This is absolute overkill.
Kids, always write coordinates in percentage and you never have to deal with scaling problems.
If you goofed up already like now, render to and scale a canvas.
Or, if aspect is not relevant, here is a short shader trickery:trivial.love

Funny how the gameplay changes. Feels like tripping.

Image
yes.

Re: A Platformer game i made

Posted: Wed May 25, 2022 5:03 pm
by milon
Gunroar:Cannon() wrote: Tue May 24, 2022 4:06 pm
GVovkiv wrote: Tue May 24, 2022 5:37 am (not because scaling is kinda useful, but because you can get this funny stretched images!)
Makes sense. :brows:

:rofl: But what was/is the actual problem? :?
marclurr wrote: Mon May 23, 2022 7:34 am Not bad at all! Fullscreen doesn't work for me though. It just displays at the same size at the top left of a fullscreen window.
Scaling & fullscreen seems to have been the issue.

Re: A Platformer game i made

Posted: Wed May 25, 2022 6:17 pm
by Gunroar:Cannon()
Yeah, but it's just that the way he arranged the comment made it look like he used resolution solution to fix the aspect scaling problem but it didn't work.