Re: General Quarters! [new naval combat project]
Posted: Mon Apr 04, 2022 4:45 pm
It has literally been a month since I've posted an update here so here is my update:
- I have a dev blog with about 10 entries now and I can tell from the stats I have a group of regular followers that keep coming back for more
- I've spent perhaps 2 months researching tricky bits, writing test code, and learning how to approach the real project
- I've spent perhaps two weeks on the real project meaning the game development is officially 'in-flight'.
- I'm ready to take on code collaborators. People that might benefit from collaborating are: beginners, ppl that are time poor, ppl that enjoy refactoring functions, graphic artists, sound artists, code problem solvers, social butterflies, fans and future play-testers.
I'm happy to 'on-board' new collaborators so they can understand the code, data-structures, game mechanics, future vision etc. Initial contributions from you will start small with debugging and refactoring so the above things can be learned at a pace comfortable to you. No time commitment is necessary.
See my forum signature for links. Happy to have ppl follow the blog or this thread or code changes on github or whatever.
(All the cool game images are on the blog. Sorry this thread is all text).
- I have a dev blog with about 10 entries now and I can tell from the stats I have a group of regular followers that keep coming back for more
- I've spent perhaps 2 months researching tricky bits, writing test code, and learning how to approach the real project
- I've spent perhaps two weeks on the real project meaning the game development is officially 'in-flight'.
- I'm ready to take on code collaborators. People that might benefit from collaborating are: beginners, ppl that are time poor, ppl that enjoy refactoring functions, graphic artists, sound artists, code problem solvers, social butterflies, fans and future play-testers.
I'm happy to 'on-board' new collaborators so they can understand the code, data-structures, game mechanics, future vision etc. Initial contributions from you will start small with debugging and refactoring so the above things can be learned at a pace comfortable to you. No time commitment is necessary.
See my forum signature for links. Happy to have ppl follow the blog or this thread or code changes on github or whatever.
(All the cool game images are on the blog. Sorry this thread is all text).