Re: Collision border problem within my game.
Posted: Thu Dec 23, 2021 4:22 pm
Holy crap, I just fixed it by looking at this code... I removed a function that was not there in the code that you just posted..pgimeno wrote: ↑Thu Dec 23, 2021 4:10 pm I've found the source here: https://github.com/games50/pong/blob/ma ... n.lua#L105
The function isn't finished at that point; it keeps going. The end of the function is at line 175.
This function is not there on this block of code that you provided from Git... Once I removed I fixed the collision problem... You are a lifesaver thank you and much appreciated..
Code: Select all
--REMOVED this function-- function love.update(dt)
-- player 1 movement
if love.keyboard.isDown('w') then
-- add negative paddle speed to current Y scaled by deltaTime
player1.dy = -PADDLE_SPEED
elseif love.keyboard.isDown('s') then
-- add positive paddle to current Y scaled by deltaTime
player1.dy = PADDLE_SPEED
else
player1.dy = 0
end
-- player 2 movement
if love.keyboard.isDown('up') then
-- add negative paddle speed to current Y scaled by deltaTime
player2.dy = -PADDLE_SPEED
elseif love.keyboard.isDown('down') then
-- add positive paddle to current Y scaled by deltaTime
player2.dy = PADDLE_SPEED
else
player2.dy = 0
end