When using love.math.noise, either the program stops responding or I get some kind of expected results
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Re: When using love.math.noise, either the program stops responding or I get some kind of expected results
Pixels are not so much the problem as it is transfers. Each transfer of data from CPU to GPU is costly. Sending as much as possible in a single transfer helps performance; that's why Löve has auto-batching.
Re: When using love.math.noise, either the program stops responding or I get some kind of expected results
True, but also kind of implied with "single-pixel". Pixel access from Lua is a clarification that I should have used there though.
Re: When using love.math.noise, either the program stops responding or I get some kind of expected results
Thanks for the answers. That makes sense now. 

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