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Re: 2x screen size

Posted: Sat May 19, 2012 8:09 am
by Davidobot
juno wrote:Would it be easier to implement a camera instead? All objects on the screen are drawn relative to the camera's position, scale, and rotation...
So if the camera's scale is at x=2, y=2...you can fit twice as many pixels in.

This tutorial shows you how.
Well, actually I think that cameras are harder to set up.

Re: 2x screen size

Posted: Sat May 19, 2012 11:52 pm
by litearc
bartbes: Yes, I was using love.timer.sleep. I'm using the default love.run function now and it works.
juno: I'll definitely check that link out, thanks!