Re: 2x screen size
Posted: Sat May 19, 2012 8:09 am
Well, actually I think that cameras are harder to set up.juno wrote:Would it be easier to implement a camera instead? All objects on the screen are drawn relative to the camera's position, scale, and rotation...
So if the camera's scale is at x=2, y=2...you can fit twice as many pixels in.
This tutorial shows you how.