Well, actually I think that cameras are harder to set up.juno wrote:Would it be easier to implement a camera instead? All objects on the screen are drawn relative to the camera's position, scale, and rotation...
So if the camera's scale is at x=2, y=2...you can fit twice as many pixels in.
This tutorial shows you how.
2x screen size
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Re: 2x screen size
PM me on here or elsewhere if you'd like to discuss porting your game to Nintendo Switch via mazette!
personal page and a raycaster
personal page and a raycaster
Re: 2x screen size
bartbes: Yes, I was using love.timer.sleep. I'm using the default love.run function now and it works.
juno: I'll definitely check that link out, thanks!
juno: I'll definitely check that link out, thanks!
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