Re: Game distribution question
Posted: Wed Oct 27, 2021 2:34 pm
That's doable with both fused games and .love files. Just open it up in your favorite archive manager, like 7-Zip and you'll see exactly that.VanBandama wrote: ↑Wed Oct 27, 2021 2:16 pm Exactly as you said 100+ MB it's big. I know today nobody gives a damn how huge game is. I want everyone who downloads my game, to easily access to soundtrack folder (as a bonus - and as GVovkiv mentioned earlier player don't want to be annoyed)
Something like this i.e:
D:/MyGame :
-/soundtrack/ - audio tracks going here, also game will load it from here
-myGame.exe
-/GFX/ - here are all spritesheets and tileset in .dat file format
-lua51.dll
-mpg123.dll
-OpenAl.dll
-SDL2.dll
-msvcp120.dll
-msvcr120.dll
I know that structure can be achieved with .love file, just curious how it can affect performance and stability
*update:
I wrote it same time zorg and Gunroar:Cannon()'s explanation and didn't see that. But thanks for clarification