First thanks togFox and idbrii for your answers. I found that pauseAtstart() is the rewind function I was looking for I guess, but I actually not get my final goal yet. I add a .love file based on previous monolifed answer to let you know where I stuck at now.
To be more clear with my goal I made a quick draft of the expected final result:
In this example you can replace "flip card" by "spinning" (or rewind spinning) plane in the .love file.
Hope this will help
[SOLVED] Anim8 - Create animation for each new object
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Re: [SOLVED] Anim8 - Create animation for each new object
The blue card flips to the grey card? And you want to flip back to blue card?
1) flip blue to grey (3 frames)
2) flip grey up blue (3 frames)
And even a 3td animation that goes blue to grey and back to blue (6 frames).
I would had two animations
I would like to reverse animation (rewind the spinning) and roll again with new list of animation.
1) flip blue to grey (3 frames)
2) flip grey up blue (3 frames)
And even a 3td animation that goes blue to grey and back to blue (6 frames).
Last project:
https://togfox.itch.io/hwarang
A card game that brings sword fighting to life.
Current project:
Turn-based PBEM horse stable (racing) management sim: https://togfox.itch.io/horse-stable-manager
https://discord.gg/HeHgwE5nsZ
https://togfox.itch.io/hwarang
A card game that brings sword fighting to life.
Current project:
Turn-based PBEM horse stable (racing) management sim: https://togfox.itch.io/horse-stable-manager
https://discord.gg/HeHgwE5nsZ
Re: [SOLVED] Anim8 - Create animation for each new object
Sorry if'm not clear togFox. Here is an example of spritesheet that I can have.
And the animation I expect in the final result should like like this:
1 - flip all card color (ok)
2 - select random card (ok)
3 - flip back color
4 - flip number card (on selected one)
Hope this 'll help
And the animation I expect in the final result should like like this:
1 - flip all card color (ok)
2 - select random card (ok)
3 - flip back color
4 - flip number card (on selected one)
Hope this 'll help
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