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Re: Star Quest
Posted: Wed Jul 07, 2021 2:58 pm
by FreezyDude
An unused map
- masterpiece.png (27.82 KiB) Viewed 15915 times
Re: Star Quest
Posted: Wed Jul 07, 2021 4:13 pm
by Gunroar:Cannon()
Unused?
Re: Star Quest
Posted: Wed Jul 07, 2021 4:35 pm
by FreezyDude
Yep... I've switched to a tile system like this one
https://sheepolution.com/learn/book/18 some time after development of the game started, so that image went unused. However, yesterday when I found that long-forgotten image on my hard drive, and I've realized how beautiful and detailed it is compared to the game r.n., which has a tile system. I've decided to switch back to having a png as the whole map. But I'm not gonna use that particular image, because I'm gonna draw a new one from scratch according to that image's area's new layout
Re: Star Quest
Posted: Wed Jul 07, 2021 9:42 pm
by Gunroar:Cannon()
Hmmm...switching over to a tile system has its advantages, and if done well
can have more detail(if the tiles are detailed, even if 16 bit). And they can also do stuff like: want to make the tile a little broken(maybe from impact) , just one section of a building/road, add a picture of a crack that's the same dimensions as the standard tiles(16x16? 32x32?) over the block(like minecraft, the more the damage, the more the cracks in the image). Want to crack another tile, do the same.
Or have some one use psychic powers to lift up/destroy a building. The tiles of the building will go up one by one into the sky.
Plus if you want to edit the map I think tilemaps and STI(check github if not known) make it easier. But whatever whatevs I guess
Re: Star Quest
Posted: Wed Jul 07, 2021 10:47 pm
by FreezyDude
Gunroar:Cannon() wrote: ↑Wed Jul 07, 2021 9:42 pm
Hmmm...switching over to a tile system has its advantages, and if done well
can have more detail(if the tiles are detailed, even if 16 bit). And they can also do stuff like: want to make the tile a little broken(maybe from impact) , just one section of a building/road, add a picture of a crack that's the same dimensions as the standard tiles(16x16? 32x32?) over the block(like minecraft, the more the damage, the more the cracks in the image). Want to crack another tile, do the same.
Or have some one use psychic powers to lift up/destroy a building. The tiles of the building will go up one by one into the sky.
Plus if you want to edit the map I think tilemaps and STI(check github if not known) make it easier. But whatever whatevs I guess
That's true... but I'm making a turn-based RPG game, so a player-changeable environment isn't really a feature, therefore a tile system isn't as advantageous...
Edit: STI? Is that really what it's called? What's the thing with so many Love2D libraries having names that are sexual references?
Re: Star Quest
Posted: Thu Jul 08, 2021 8:59 am
by Gunroar:Cannon()
It stands for Standard tile implementation I think
. I didn't even see the reference until you mentioned it just now
Re: Star Quest
Posted: Tue Jul 27, 2021 9:54 am
by FreezyDude
Well… would you?
Re: Star Quest
Posted: Tue Jul 27, 2021 10:55 am
by Gunroar:Cannon()
Wow, really getting in there. I hope this game has something in it to stand out(unless you're just doing this as practice) like funny and thought provoking plot and special gameplay(Undertale), or AI for most of the people so that they aren't just npcs for the player and do their own things and interactions (Skyrim? Maybe better than that since now its 2D.
Good luck!
Some pics for you:
Very basic. Just cyan toby. Seems pretty simple to convert. Not really complete( I ran out of time and space
), but has vague idea for toby. His side view now lines up too.
Re: Star Quest
Posted: Tue Jul 27, 2021 1:22 pm
by FreezyDude
Gunroar:Cannon() wrote: ↑Tue Jul 27, 2021 10:55 am
Wow, really getting in there. I hope this game has something in it to stand out(unless you're just doing this as practice) like funny and thought provoking plot and special gameplay(Undertale), or AI for most of the people so that they aren't just npcs for the player and do their own things and interactions (Skyrim? Maybe better than that since now its 2D.
Good luck!
I'm not planning to add extremely unique mechanics or something, aside from unusual characters/dialogs and some little twists on the combat system.
Re: Star Quest
Posted: Wed Jul 28, 2021 9:26 am
by FreezyDude
Some monster designs for the sewers! What do you think?