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Re: The Raspberry Pi

Posted: Thu Jul 19, 2012 12:27 am
by josefnpat
mlepage wrote:OK I managed to port LOVE to GLES2 (code-wise, at least, enough to play Mari0).

I've built it on Raspberry Pi. But it's still linking (well, failing to link) to glX.

I'm at the point where I'm trying to get it properly linked so I can ascertain whether it can run, or whether I need to edit SDL or something.
I hope you're open sourcing it all! I'd love a build when I get my own :)

Re: The Raspberry Pi

Posted: Mon Jul 30, 2012 8:53 am
by cattail
mlepage wrote:OK I managed to port LOVE to GLES2 (code-wise, at least, enough to play Mari0).

I've built it on Raspberry Pi. But it's still linking (well, failing to link) to glX.

I'm at the point where I'm trying to get it properly linked so I can ascertain whether it can run, or whether I need to edit SDL or something.
Hi, I want to know if U use the new Raspbian ? Is it will be faster?
(Raspbian is an unofficial port of Debian Wheezy armhf with compilation settings adjusted to produce optimized "hard float" code that will run on the Raspberry Pi.)

Re: The Raspberry Pi

Posted: Sat Sep 08, 2012 7:06 pm
by Darky
Any news ?
Löve on the Raspberry Pi would be awesome

Re: The Raspberry Pi

Posted: Thu Nov 29, 2012 10:17 pm
by Gallefray
I really need this soon, I've just turned my raspberry pi into my main PC because as far as I can see it has better specs (I was coding on a pc from 2002 D: and building it on the laptop next to me) and I don't really want to learn/use pygame ;_;

help me love2D, you're my only hope</halfjoke> :o

Seriously now, has there been any new developments on this?