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Re: Another Kind of World (LD48)
Posted: Mon Apr 23, 2012 6:50 pm
by dandruff
Thanks for the kind words. All the code (including the physics) is written in the 48 hours and no prewritten libs were used. I'll se what I can do about the object-fall-through bug, I didn't think anyone would notice!
You can find the Ludum Dare page
HERE. I'll see if I can write a simple document on how to edit levels later. Now... updates in version 1.1
Another Kind of World 1.1
>> New Menu
>> Removed character-control in menu
>> Animated grass
>> When pressing escape, you are able to get back to the latest played level by pressing "Continue Game"
>> New mouse-cursor
Re: Another Kind of World (LD48)
Posted: Mon Apr 23, 2012 7:53 pm
by vrld
Very well made. Though I feel sorry for the little critters
Re: Another Kind of World (LD48)
Posted: Tue Apr 24, 2012 8:12 pm
by dandruff
I have done some updates to the game again. I'm planning to keep updating the game until I feel it's a finished product. The level-editing guide will have to wait for a while since the world-loader still changes between updates. But here's the update:
Another Kind of World 1.2
>> Small cursor bug-fix
>> Some levels revisited
>> Level 8 is new (and the others pushed forward)
>> Bombs now kill you if you stand to close
>> Waterfalls!!!
Re: Another Kind of World (Version 1.2)
Posted: Tue Apr 24, 2012 11:51 pm
by kesac
Really well done! Loving the simple art direction. It would be cool if there was some incentive to complete a level with as few moves as possible. Right now I can just spam to win.
Re: Another Kind of World (Version 1.2)
Posted: Wed Apr 25, 2012 4:35 am
by Larsii30
Wow. Looks really nice.
The waterfalls are cool too.
Well done. !
Re: Another Kind of World (Version 1.2)
Posted: Wed Apr 25, 2012 11:23 am
by dandruff
Just a small update with some bugfixes that I ran into:
Another Kind of World 1.2b
>> Added fullscreen-support (sortof), toggle with "F"
>> Framerates lower than 15 caused clipping - FIXED
>> Camera shake could crash the game while on lower framerates - FIXED
Re: Another Kind of World (Version 1.2)
Posted: Wed Apr 25, 2012 11:24 am
by Nixola
Ok, now I can play without cheating
Re: Another Kind of World (Version 1.2)
Posted: Wed Apr 25, 2012 12:40 pm
by Wrinkliez
it's a great game. Good work man
Re: Another Kind of World (Version 1.2b)
Posted: Wed Apr 25, 2012 2:18 pm
by Ellohir
Could you make that "W" jumps? I'm not used to the space bar and using arrows and mouse is a bit tricky (my desk is small xD).
Anyway, great job, the aesthetic is really cool and the gameplay is really smooth
Re: Another Kind of World (Version 1.3)
Posted: Thu Apr 26, 2012 8:11 pm
by dandruff
Ask and you shall recive! Jumping with "W" is now supported! Well, just another update. The changelog will keep you updated
I have a small problem with the fullscreen though. It always position itself rather strangely because of the wierd screen resolution (bottom-left). Is there a quick-fix or do I have to compensate for that in the love-mode settings?
Another Kind of World 1.3
>> Jumping with "W" now added
>> Bombtimer down to 2-sec instead of 3-sec
>> Bombs detonation-time /2 instead of fixed to .5 when detonated by other bomb.
>> AI tried to walk while in air - FIXED
>> Edited water-tiles
>> Levels no longer need an overlay-file to work
>> Added support for level-themes
>> Added steam-punk theme (Hinted in end-level)