Tiny Places

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Varkas
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Re: Tiny Places

Post by Varkas »

I feel my motivation dropping ... but I made two new map backgrounds and tweaked the UI a little.

Wasteland ground:
tiny_places-003-wasteland.jpg
tiny_places-003-wasteland.jpg (414.95 KiB) Viewed 18989 times
Rough grass:
tiny_places-003-rough_grass_a.jpg
tiny_places-003-rough_grass_a.jpg (410.77 KiB) Viewed 18988 times
I published the wasteland and grass textures on opengameart.org:

https://opengameart.org/content/wasteland-background
https://opengameart.org/content/the-ver ... rass-patch

Likewise the trees that I used:

https://opengameart.org/content/80-more-isometric-trees
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tiny_places-003-rough_grass.jpg
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In soviet russia, code debugs you.
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Varkas
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Re: Tiny Places

Post by Varkas »

I started to work on code to handle creatures. It seems I'll have to handle creature AI all on server side, and send a lot of control commands to the client to make the creatures move and act. Overall there will be two types of maps. Places where players can meet and chat, and places to solve quests. I'm not entirely sure how to handle this best.

But here, some imps set up vs. the player:
tiny_places-003-imps.jpg
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In soviet russia, code debugs you.
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Varkas
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Re: Tiny Places

Post by Varkas »

I wrote some code to shoot projectiles. This actually goes over the net and through the server, but I'm not happy with the amount of messages being sent. The projectile graphics and light effects are placeholders to see if my idea how to display such light effects works, before I start to work on real magic projectiles.

https://www.youtube.com/watch?v=XGWbxXN ... e=youtu.be

In soviet russia, code debugs you.
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Varkas
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Re: Tiny Places

Post by Varkas »

I've started to work on life and mana gauges. The idea to have the UI kinda isometric like the map definitely did not help there.
tiny_places-003-life_mana.jpg
tiny_places-003-life_mana.jpg (521.36 KiB) Viewed 18830 times
Also, the code and assets are now here:

https://github.com/Varkalandar/tiny_places

Edit: Oh, if only I was better at making animated graphics and sound effects. This would become an orgy of light, colors, booms and bangs. Ah well, one can dream ...
In soviet russia, code debugs you.
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NobodysSon
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Re: Tiny Places

Post by NobodysSon »

Impressive amount of work you've done on this! Your graphics are really nice!
It is inspiring seeing what people can accomplish working alone.
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Varkas
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Re: Tiny Places

Post by Varkas »

Thank you! To be honest though, I had made some of the graphics already before I started coding. And currently I'm struggling with making sound effects, so development will be slower. But Love2d gave me a very good start. Finally I can focus on the game part and do not need to deal so much with the technology. I like that.
In soviet russia, code debugs you.
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Varkas
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Re: Tiny Places

Post by Varkas »

I've been trying to make some sound effects. Started with explosions (https://love2d.org/forums/viewtopic.php?f=3&t=88569 ) but since the currently only attack is a sort of fireball spell, it seemed that some "swoosh" type sounds suit better. Still not entirely happy with the result. My attempts in filtering low/high frequencies to shape the noise somehow also kill a "natural" sound. I definitely need to experiment and learn more there. Besides that, I've tried to create more "natural" light effects for the projectiles and hits.



https://www.youtube.com/watch?v=b3TPhekDseM

Still no explosion clouds, and no death animations for the imps, no burning ground ...
In soviet russia, code debugs you.
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Varkas
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Re: Tiny Places

Post by Varkas »

Slowly moving high speed vortices - I have some basic AI stuff on server side going now that can move creatures. Even if only randomly at the moment. They will stay as a group though and not run off.



https://youtu.be/QtNzhj2ZhYE

I still can't animate anything with real limbs. So this game will mostly have creatures which bounce, float, glide, scuttle ...

Edit: Can one make a crossover of an RPG and an arena shooter? Only one way to find out ... more flash for the bang!
In soviet russia, code debugs you.
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Varkas
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Re: Tiny Places

Post by Varkas »

Artillery duel. Vortices vs. player.
Needs better explosion graphics. Bang!



https://www.youtube.com/watch?v=Xpi2I7QvMr4
In soviet russia, code debugs you.
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Varkas
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Re: Tiny Places

Post by Varkas »

Another small step completed. Players now start in a lobby area and can now move from one map to another. This still has to be tested in the multiplayer version. Just yesterday I found and fixed a whole lot of issues that all seemed fine while there was only one player logged in to the server. Still no hitpoints and collision checking.



https://www.youtube.com/watch?v=AXn25l8 ... e=youtu.be
In soviet russia, code debugs you.
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