Re: I Love Gameboy
Posted: Mon Apr 16, 2012 11:08 am
is that a cracktro?coffee wrote:Ok, don't work so great. A lot of "trail" gfx problems but it+s a start!
is that a cracktro?coffee wrote:Ok, don't work so great. A lot of "trail" gfx problems but it+s a start!
http://www.pouet.net/prod.php?which=54175Delibrete wrote:is that a cracktro?coffee wrote:Ok, don't work so great. A lot of "trail" gfx problems but it+s a start!
Most commercial games should work fine too (All the pokemons, zeldas, metroid, tetris have been tested) and thankscoffee wrote:It only runs in my osx with slime's JIT version. Since "Oh isn't there need a replacement. What kind of rom I need? It can emulate a "commercial" cartridge or do I need to use a homebrew demo?
EDITED: By other words just need to know some compatibility list.
EDITED2: It's this Oh? http://www.pouet.net/prod.php?which=54175
EDITED3: It should be! dont' even have to rename rom!
WORKS GREAT! CONGRATZ! First Love real emulator?
In my opinion the best place to start is with Chip8. Chip8 is a fairly basic system which is great for learning how emulation works, from there you can move onto things such as Space Invaders, Pacman, NES or even Gameboy.Santos wrote:Very cool!
I sure would like to learn more about emulation. Any advice for someone who doesn't know anything?
Seems so, they at least don't halt/crash . Are the ghost trail gfx problems canvas related or there is some gfx opcodes still missing (like the sound)?Technicolour wrote: Most commercial games should work fine too (All the pokemons, zeldas, metroid, tetris have been tested) and thanks
No, I believe it's a love problem. I for whatever reason don't get the issue at all:coffee wrote:Seems so, they at least don't halt/crash . Are the ghost trail gfx problems canvas related or there is some gfx opcodes still missing (like the sound)?Technicolour wrote: Most commercial games should work fine too (All the pokemons, zeldas, metroid, tetris have been tested) and thanks
Code: Select all
love.graphics.setColor( Colour, Colour, Colour, 255 )
love.graphics.point( n + 0.5, YCo + 0.5 )