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Re: Wyrm

Posted: Wed Apr 11, 2012 6:47 pm
by timmeh42
it give an error when I press escape - I don't think that's intentional.
Robin wrote:I just stay in one place, because that kills all humans that try to walk past me. (And they all do. Maybe it would be more fun if they tried to run from you?)
Although you have to make sure the player is sort-of "hopping" a bit, otherwise it doesn't work.

Re: Wyrm

Posted: Wed Apr 11, 2012 7:34 pm
by deepimpact
Haha, very nice! Kind of chaotic, and there's no real 'punishment' yet when you miss stuff or something, that would be cool perhaps...

Re: Wyrm

Posted: Wed Apr 11, 2012 9:59 pm
by Robin
timmeh42 wrote:it give an error when I press escape - I don't think that's intentional.
If you run it with 0.8.0, it doesn't error. ;)

Re: Wyrm

Posted: Wed Apr 11, 2012 10:01 pm
by Nixola
I was playing (or better, letting Wyrm kill people while I was doing other things) and I noticed it suddenly started to use ~60% of my CPU. Then I went AFK for some minutes, and when I returned Windows gave me the standard error "We encountered an error with the application XYZ. The application must be closed.", on 0.7.2. I had over nine thousand points :cry:

Re: Wyrm

Posted: Thu Apr 12, 2012 5:03 am
by timmeh42
Robin wrote:
timmeh42 wrote:it give an error when I press escape - I don't think that's intentional.
If you run it with 0.8.0, it doesn't error. ;)
Haha, still getting used to the fact that 0.8.0 is out - haven't even got it yet.