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Re: Correctly resizing window on HD monitor?
Posted: Mon Jul 29, 2019 8:54 pm
by bridgs
Thank you for that context. It sounds like there's no action to be taken on this so I'll close the bug ticket I opened. If anyone finds with thread in the future, I'll update it if I see the issue resolved or see a reliable workaround.
Re: Correctly resizing window on HD monitor?
Posted: Wed Jul 31, 2019 12:19 pm
by Sasha264
updateMode will destroy and recreate the entire window and OpenGL context
Thanks, learned something new ^_^
About workaround:
Since this code returnes index of current display:
Code: Select all
local _, _, display = love.window.getPosition()
You can monitor when it changes, and then call updateWindow(...) to "attune"
your game window to current monitor...
Well, on my windows multi-monitor config it changes display index when the
center of the window is moved to another screen. With macos I only have single monitor config. Maybe someone else can test this case