Bridge Building prototype 0.1
- slime
- Solid Snayke
- Posts: 3166
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Re: Bridge Building prototype
What's the error exactly?
Re: Bridge Building prototype
Cannot draw canvas for your OpenGL implemention.
Somthing laik datz
Somthing laik datz
u wot m8
Re: Bridge Building prototype
Probably means you need to upgrade your graphics card...
Updated version up! Should be playable now, gameplay suggestions please
Updated version up! Should be playable now, gameplay suggestions please
Re: Bridge Building prototype 0.1
does not start for me.
got "Traceback : main.lua:237 in function load.
I use the newest version 0.8. hmmm
edit:
the line between this isn't readable for me because of the resolution and the fullscreen.
got "Traceback : main.lua:237 in function load.
I use the newest version 0.8. hmmm
edit:
the line between this isn't readable for me because of the resolution and the fullscreen.
Re: Bridge Building prototype 0.1
Are you using Love 0.8 to launch it? Could be an old installation auto launching the .love. line 237 is love.physics.setMeter(64) which breaks 0.72
Re: Bridge Building prototype 0.1
i have no idea how it works ._.
Re: Bridge Building prototype 0.1
"Cannot create canvas: Not supported by your OpenGL implementation"
But I support canvases up to 4096 x 4096..
edit:
I looked at your code and it looks like you're creating canvases exactly 4096 x 4096. But wouldn't it be (correct me if I'm wrong) better to just make a canvas with the size of window?
But I support canvases up to 4096 x 4096..
edit:
I looked at your code and it looks like you're creating canvases exactly 4096 x 4096. But wouldn't it be (correct me if I'm wrong) better to just make a canvas with the size of window?
Re: Bridge Building prototype 0.1
Damn, the whole canvas thing seems like such a compatibility problem. Try this file and see if it works, it doesn't draw any canvas larger than 1024x1024. I guess I could split it up into multiple screen sized canvas instead. The problem with only 1 screen sized canvas seems to be that I would have to redraw it every time the player scrolls around the game world? Unless there's a way to translate stuff already on the canvas?
- Attachments
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- bridgeTest.love
- (101.85 KiB) Downloaded 101 times
Re: Bridge Building prototype 0.1
Wow, I finally could play it! Very interesting game but there is still canvas size issue though. This time it's smaller than my screen .
Wouldn't it be better create canvases with window size? Sorry. Nope. Just tried.
I feel unhelpful and I don't know how to fix this so here is bug report:
If you click Bae > Cpu it gives an error:
Wouldn't it be better create canvases with window size? Sorry. Nope. Just tried.
I feel unhelpful and I don't know how to fix this so here is bug report:
If you click Bae > Cpu it gives an error:
Re: Bridge Building prototype 0.1
No you've been very helpful! This way I can fix it before I end up relying too much on big canvases. Could you help me test if you can run 2048x2048 or 4096x4096 (the main one draws a rectangle)? Sorry about the smaller than your screen part, that was just a quick fix to see if it would work . Any gameplay suggestions? I'm worried the game may not turn out to be very fun.
- Attachments
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- test4096.love
- (186.28 KiB) Downloaded 93 times
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- test2048.love
- (195.93 KiB) Downloaded 89 times
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