I started in XNA, but got sick of how closed it is. If you only want to make games for 360, then it's probably fine. If you want to make them for PC then look elsewhere, since it only works on Windows. One of the guys at Indie Stone (Project Zomboid) wrote an article about why the beginning of his indie career was slowed down because he and his partner started with XNA. (Zomboid is written with the LWJGL)
As for console developing, I'm not sure I know what you mean. If you mean you want to use a text editor instead of a WYSIWYG editor, like LOVE, then that's what both LWJGL and OGRE are.
3d engines?
Re: 3d engines?
It was the best of times, it was the worst of times . . .
Re: 3d engines?
- Jasoco
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Re: 3d engines?
I'm of the same opinion of Unity. I like the idea and flexibility, but when I use it, I don't feel like I'm actually making my own game. I feel like I'm modding one. Same way I feel when I use GameMaker, RPGMaker or Power Game Factory.
Curious though as I still loved creating DOOM and Duke Nukem 3D levels back in the day.
Curious though as I still loved creating DOOM and Duke Nukem 3D levels back in the day.
- baconhawka7x
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Re: 3d engines?
Love2d port to xbox360 = super unrealistic success!:D
- Jasoco
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Re: 3d engines?
I'd rather have perfectly working Android and iOS versions before moving into consoles.
Re: 3d engines?
Seconded Microsoft XNA
Requires quite a lot of methods and all that SpriteBatch things but if you have Visual Studio C# it automatically generated all the methods and needed fields.
From then on, it is C# all the way.
Requires quite a lot of methods and all that SpriteBatch things but if you have Visual Studio C# it automatically generated all the methods and needed fields.
From then on, it is C# all the way.
u wot m8
- baconhawka7x
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Re: 3d engines?
Agreed!(I REALLY agree with the IOS version!)Jasoco wrote:I'd rather have perfectly working Android and iOS versions before moving into consoles.
- baconhawka7x
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Re: 3d engines?
Wait. Wasn't WoW made with Lua?(I'm not being a sarcastic bi@#$ or anything. But if that's possible with lua..then I mean...How do I do that haha)Nixola wrote:Is there some good 3D Lua Engine? (Yes, I know, I might be asking too much)
- Robin
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Re: 3d engines?
It has a Lua scripting interface, which is something quite different.baconhawka7x wrote:Wasn't WoW made with Lua?
Help us help you: attach a .love.
Re: 3d engines?
Robin is right, something like that would never run in managed code. It simply interfaces with lua scripts so that modders can write addons in a simpler language, similar to Overgrowth. You can change most of Overgrowth in it's lua scripts, but the engine and logic code itself is written in C++.
It was the best of times, it was the worst of times . . .
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