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Re: Creatin an adventure/rpg game.

Posted: Sat Nov 17, 2018 9:59 am
by Syl
I'm not sure how you're doing it right now, but learning Tiled is fast. Probably faster than making maps on your own
Drawin is fun! :) The drawins are necessaries to my game atmosphere, and I cannot find tilesets correspondin. But you seem to imply that i may use my map with Tiled? Wouldn't the reactin objects bein limited to lil squares, and not various shapes?

Re: Creatin an adventure/rpg game.

Posted: Sat Nov 17, 2018 10:28 am
by Stifu
Syl wrote: Sat Nov 17, 2018 9:59 am
I'm not sure how you're doing it right now, but learning Tiled is fast. Probably faster than making maps on your own
Drawin is fun! :) The drawins are necessaries to my game atmosphere, and I cannot find tilesets correspondin. But you seem to imply that i may use my map with Tiled? Wouldn't the reactin objects bein limited to lil squares, and not various shapes?
You'd still be drawing even if you use Tiled, you know. Create your image in any graphics editor like Paint or Photoshop, then import it in Tiled. And I told you you don't have to use tilesets if you don't want to. You can use various shapes, ellipses, polygons and stuff, so I don't think you'd be limited. Just try it and have a look at the lua it generates, so you'll know how to read it from your game.

Re: Creatin an adventure/rpg game.

Posted: Sat Nov 17, 2018 11:15 am
by Syl
I'm drawin my map with pencils and paper, and then i wanna scan it. But that sounds intrestin yes, if i can use it with Tiled, and then movements of a sprite and collisions areas are easy to implement?

Re: Creatin an adventure/rpg game.

Posted: Sat Nov 17, 2018 11:17 am
by Stifu
Stuff like sprite movements or collisions would be handled just the same as if you didn't use Tiled. It's just that Tiled helps you with the map definitions. It just spits out Lua, so then you're just dealing with regular Lua code.

Re: Creatin an adventure/rpg game.

Posted: Sat Nov 17, 2018 11:35 am
by Syl
I see, thxs a lot for your answers! :)