There was an unintialised variable (a pointer which made things worse) that caused many other issues. Should actually be fixed, my sound examples worked fine. I am not sure if the tests were sufficient...T-Bone wrote:1. love.audio crashes, and when it doesn't crash the entire app, it may still simply stop playing sounds at random.
Not fixed.2. love.graphics.setLineWidth() does not seem to work, lines are always one pixel wide.
Very low priority since most devices do not own a keyboard. Use "Back" instead, "Home" if you want to be able to resume later on (due to a bug not possible. See also bug #4). This key behaviour is standard behaviour and you are free to change it.3. love.event.push('q') does not seem to work.
Not fixed. Should be the same issue as all the others "cannot return" errors. Problem located, just too lazy to fix it yet.4. If the phone's screen is turned off, things crash.
Not yet fixed. Might be a permission issue. Or some "read from apk" issue. I have to investigate on that, but should not be a big issue.5. Writing/reading files (with love.filesystem) does not seem to work. I'm not sure if files are written or not; if they are, you can't read them with "require".