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Re: LandR - A puzzle platformer made with LÖVE
Posted: Sun Sep 30, 2018 12:38 pm
by pragmaticus
Update
- Fixed typos and grammatical errors in the Gameplay Video
- Made LandR demo available on itch.io (LandR on itch.io)
Thanks to MadByte, and everybody who watched the gameplay video and pointed out errors.
Re: LandR - A puzzle platformer made with LÖVE
Posted: Fri Oct 12, 2018 12:35 pm
by karolek
Nice, I really like the simplicity of controls and audiovisuals. Haven't felt the 'hand coordination' yet, but the core idea is dope. Good use of buttons and button combinations, I don't think that I would manage anything more than sole arrows for the first level
Oh, and I've had no problems with the tutorial's clarity, well done.
As for 'critique', sound for springy thing could be a little longer and more 'springy':
https://www.youtube.com/watch?v=LWgSl9hdKFM
Other than that – I would love to play more xD
Oh, and I played the .AppImage from itch.io. Works like a charm.
Re: LandR - A puzzle platformer made with LÖVE
Posted: Sat Oct 13, 2018 4:10 pm
by pragmaticus
Woohoo, thanks for the great feedback. It's nice to hear that the AppImage is working out of the box. I also appreciate your critique regarding the sound effect for the jump boxes (?= springy thing), but I kind of like the current click sound. Nevertheless, I experimented a little bit with different sound effects...
Re: LandR - A puzzle platformer made with LÖVE
Posted: Sat Oct 13, 2018 4:40 pm
by Nelvin
Haha that's a pretty cool sound effects test - and funny too. Maybe you could, add some later point in dev, add a simple character selection to the game with just minor visual styles and also different sets of sounds.