LÖVE Web Builder, a tool to package, build and run LÖVE games for the web
Re: LÖVE Web Builder, a tool to package, build and run LÖVE games for the web
I must say great work Psyraven! I was thinking about porting to web and this is just perfect for that.
Email: ic4ruz39@gmail.com
Re: LÖVE Web Builder, a tool to package, build and run LÖVE games for the web
goto seems to be broken??
- MynameisBI
- Prole
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Re: LÖVE Web Builder, a tool to package, build and run LÖVE games for the web
You can use my builder as an alternative:
https://love2d.org/forums/viewtopic.php?f=5&t=93310
There is also the love.js standalone player that works without building:
https://github.com/2dengine/love.js
https://love2d.org/forums/viewtopic.php?f=5&t=93310
There is also the love.js standalone player that works without building:
https://github.com/2dengine/love.js
Re: LÖVE Web Builder, a tool to package, build and run LÖVE games for the web
I tried building/running this project but i couldnt, it maybe has to do with folders and stuff, it cant find a file inside a folder (world.World)
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- Isometric.love
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Re: LÖVE Web Builder, a tool to package, build and run LÖVE games for the web
Thanks for your work on this.
Sadly I am not familiar with this deeper level of Löve or webstuff, so I can only express my verbal support.
I think a web-builder thingy is an important puzzle-piece to make Löve a more complete platform.
The option to locally run a .love file in the browser is very useful.
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I copied the file's content (not the file itself) into a newly created file and suddenly it worked.
Even if the file was empty it would not work. It would just never find the require'd file.
Renaming the file did not work.
It was an old project that I had started on windows then exported from google.code and then I tried creating the web-version on Linux. Maybe it somehow got corrupted/strange properties, though everything worked on my PC. I vaguely remember that line-endings also might have been broken.
In terminal all files looked the same with ls -l command
Sadly I am not familiar with this deeper level of Löve or webstuff, so I can only express my verbal support.
I think a web-builder thingy is an important puzzle-piece to make Löve a more complete platform.
The option to locally run a .love file in the browser is very useful.
---
I think I had the same problem.
I copied the file's content (not the file itself) into a newly created file and suddenly it worked.
Even if the file was empty it would not work. It would just never find the require'd file.
Renaming the file did not work.
It was an old project that I had started on windows then exported from google.code and then I tried creating the web-version on Linux. Maybe it somehow got corrupted/strange properties, though everything worked on my PC. I vaguely remember that line-endings also might have been broken.
In terminal all files looked the same with ls -l command
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