That's what I thought (but hoped not to be the case). Weeeell, it's going to be a long month of June XD If I manage to make this I'll post a tutorial here in case other people face the same problems.
Thanks, by the way!
Does Löve support Linux ARM?
- bartbes
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Re: Does Löve support Linux ARM?
Can't you install binaries on the device itself, then build on there?
Re: Does Löve support Linux ARM?
I'm almost sure I can't, but I'll ask the people who provided the device if that would be an option. Thanks for the tip!
Edit1: Confirmed: it wouldn't be possible as the device has only 256MB and it's almost full already. But they told me I could build the necessary dependencies on a raspberry pi. They'll try to build luajit on Monday and if my cross build process gets luajit properly, I'll get a raspberry and continue building the rest.
They keep asking me to switch to sdl2, but I just don't want to give up, especially because I have so many löve libraries I can reuse to develop much faster (and because I'd need to learn sdl xD).
Edit2:
One more silly question: as Raspberry pi has the same ARMv7 processor add this Rockchip RK3066, if I built LÖVE on the Pi, could I just copy the binaries to the RK3066 and run löve? This might be the fastest solution I think.
Edit1: Confirmed: it wouldn't be possible as the device has only 256MB and it's almost full already. But they told me I could build the necessary dependencies on a raspberry pi. They'll try to build luajit on Monday and if my cross build process gets luajit properly, I'll get a raspberry and continue building the rest.
They keep asking me to switch to sdl2, but I just don't want to give up, especially because I have so many löve libraries I can reuse to develop much faster (and because I'd need to learn sdl xD).
Edit2:
One more silly question: as Raspberry pi has the same ARMv7 processor add this Rockchip RK3066, if I built LÖVE on the Pi, could I just copy the binaries to the RK3066 and run löve? This might be the fastest solution I think.
Last edited by molul on Sat Jun 09, 2018 10:20 am, edited 2 times in total.
- bartbes
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Re: Does Löve support Linux ARM?
Probably, but the trick is to make sure you don't accidentally link your code to a raspberry pi-specific library. As the only one that comes to mind is the GLES driver you'll probably be fine.
Also, don't double or triple post.
Also, don't double or triple post.
Re: Does Löve support Linux ARM?
(Sorry for triple posting, tried to fix it but couldn't delete the extra posts )
On the other hand, I think I read that not using GLES driver results on LÖVE running really slow. I wonder if it depends on the project. Mine is just a simple UI on a 1280x720 window, with a couple of background images, and a few textures showing on screen, so maybe it wouldn't be so slow?
EDIT: I think I better open an specific thread about this issue: viewtopic.php?f=3&t=85346
Could you please elaborate this? How could I make sure I don't link to the GLES driver? I mean, is there a step where I should be like "Ok, careful here. Do this instead of that"?
On the other hand, I think I read that not using GLES driver results on LÖVE running really slow. I wonder if it depends on the project. Mine is just a simple UI on a 1280x720 window, with a couple of background images, and a few textures showing on screen, so maybe it wouldn't be so slow?
EDIT: I think I better open an specific thread about this issue: viewtopic.php?f=3&t=85346
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