Yes they're all very old or no good unfortunately. The Karai17 one for Spriter is the newest one but it doesn't appear to work unless anyone knows differently.drunken_munki wrote: ↑Sat Feb 24, 2018 11:21 am Spriter -- popular and has a large showcase of successful integrations (Don't Stave, etc). Flat 59.99 $ price and you can do what you want. You can use the free version with less features, but can also do what you want with it.
As far as I know you need to build a Lua runtime if you can't use whatever they have or find.
N/M check these out -- some 3rd party LOVE support for Spriter:
https://github.com/capmar/spriter-love2d
https://github.com/karai17/love-spriter
Spine -- Has a pretty good UI, saves to json or a binary format (but this is not compatible with their own Lua runtime lib). License is expensive at 300 $ for all the features (Pro), and the 'enterprise' license is in my opinion a piss-take, +2200 $ every year plus extra per user if you are using the software or the binaries and sales were over 500k. On reflection the cost vs the requirement seems fair, however it is the terms of the license that rub me up the wrong way.
Has Lua/LOVE official support, easy to implement but runs very slow.
Checked it out yesterday, hasn't had official support or even a blog post in over 6 months.
DragonBones -- Free and probably worth a try, has a bunch of run-times but nothing official yet for general lua or LOVE:
http://www.dragonbones.com/en/download.html
Andross -- Lua library for 2D skeletal/bone animations, free and can import DragonBones data:
https://github.com/pfirsich/andross
Love Bone -- A work in progress integrated skeletal animator for LOVE:
https://github.com/seltzy/love-bone
Spriter support or other skeletal animation software?
Re: Spriter support or other skeletal animation software?
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