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Re: Using modf in shader
Posted: Fri Feb 02, 2018 3:51 pm
by grump
How to reproduce:
1. View the file on the default branch:
link
2. Switch tag to 0.10.2
3. ???
4.
Profit!
Re: Using modf in shader
Posted: Fri Feb 02, 2018 4:10 pm
by zorg
Actually, scratch what i said before; you can "simply" select the tag in the main directory of the source, and then try navigating to the file you want to check... at least that somewhat works.