Re: [library] moonshine – Chainable post-processing shaders for LÖVE.
Posted: Thu Mar 01, 2018 9:15 pm
Hello! Thank you very much for your library.
But I have some problems with shaders on my gadgets.
1. Xiaomi Redmi Note 3 Pro (Android 6.0.1, Qualcomm Snapdragon 650 MSM8956 1800 MHz, Adreno 510)
effect godsray
2. Cube Talk 9x 16Gb (Android 4.4, MediaTek MT8392 2000 MHz, Cortex-A7, Mali-450 MP4)
effect vignette
This is not 100% coverage testing, just what i find.
Thank you!
But I have some problems with shaders on my gadgets.
1. Xiaomi Redmi Note 3 Pro (Android 6.0.1, Qualcomm Snapdragon 650 MSM8956 1800 MHz, Adreno 510)
effect godsray
Code: Select all
Error
Cannot compile pixel shader code:
Line 15: ERROR: '<': wrong operand types no operation '<' exists that takes a left-hand operand of type 'int' and a right operand of type 'uniform float' (or there is no acceptable conversion)
Traceback
[C]: in function 'newShader'
moonshine/godsray.lua:62: in function 'e'
moonshine/init.lua:81: in function 'moonshine'
2. Cube Talk 9x 16Gb (Android 4.4, MediaTek MT8392 2000 MHz, Cortex-A7, Mali-450 MP4)
effect vignette
Code: Select all
Error
Cannot compile pixel shader code:
0:11: L0001: Excpected token 'i', found 'identifier'
0:12: L0002: Undeclared variable 'v'
Traceback
[C]: in function 'newShader'
moonshine/vignette/lua:32: in function 'e'
moonshine/init.lua:81: in function 'moonshine'
Thank you!