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Re: Creating a dark fade
Posted: Sun Oct 01, 2017 9:56 pm
by jdse03
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Re: Creating a dark fade
Posted: Sun Oct 01, 2017 10:12 pm
by grump
I actually meant either replace the level rendering/tiles with a plain white background and leave everything else the same, or replace the fade image with something more tangible. It's clearly not the fade image itself that is responsible, it's something about the graphics state or how you're drawing the image.
Re: Creating a dark fade
Posted: Sun Oct 01, 2017 10:18 pm
by jdse03
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