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Re: wrong bitmap Font rendering in löve 0.10.2
Posted: Sat May 27, 2017 3:33 am
by erolayer
So, hijacking this thread for a second, but what's the benefit of using bitmap fonts over regular fonts?
Re: wrong bitmap Font rendering in löve 0.10.2
Posted: Sat May 27, 2017 5:19 am
by raidho36
"Normal" fonts are limited to vector shapes with solid fill. Bitmap fonts can contain any graphics.
Re: wrong bitmap Font rendering in löve 0.10.2
Posted: Sat May 27, 2017 5:21 am
by zorg
Some non-bitmap fonts have licenses that only permit using glyph shapes as "baked" textures in games, i.e. you can't distribute the ttf/odf font files themselves, but having a bitmap of select characters is (with attribution, probably) fine; IANAL though.
Re: wrong bitmap Font rendering in löve 0.10.2
Posted: Sat May 27, 2017 5:38 am
by erolayer
Thanks for the response! Didn't even consider custom graphics within the bitmap font could be handy.
Re: wrong bitmap Font rendering in löve 0.10.2
Posted: Sun May 28, 2017 5:21 pm
by SiENcE
@Nixola Thanks!
So, it's confirmed, so i created an issue
https://bitbucket.org/rude/love/issues/ ... -l-ve-0102
Re: wrong bitmap Font rendering in löve 0.10.2
Posted: Mon May 29, 2017 5:49 pm
by Davidobot
Can confirm that it's bugged just in 0.10.2 on Windows 10.