What is left for me then is to either get used to the fact that my entire game will be written in Lua, or use Löve only as a prototyping environment, and continue the development of the engine I've started earlier. (I'm not really fond of Lua, but on the other hand, I'm too lazy to develop everything from the ground up... )
Speaking of the save directory, is there a way to stop Löve from putting stuff to AppData? It would be nice to keep all the save/config files in the game's directory.tentus wrote:It's entirely possible to load external zip files in Love. They'd have to be in the save directory, but it's very doable. Just dang inconvenient.